![]() This time it's been enhanced by a purple substance that ricochets the weapon in a direction not previously possible. My personal favourite has Kratos throwing the Leviathan axe through multiple red orbs that return immediately if not all hit at once, something that was apparent in the previous game. Plenty of puzzles help to break up the combat. Each feels distinctly unique, even if some are essentially reduced to one-and-done stops. Midgard is still pretty big, featuring a frozen-over lake that can be raced across via two wolves and a sledge, while Svartalfheim has an ocean to traverse (yes, the boat is back) as well as a dwarf city to explore. As a result, levels appear more linear but are accompanied by free-roam sections once a realm has been visited. Sindri's spotless house is used as a hub for where Kratos and Atreus plan and proceed to the Nine Realms. There's also something greatly profound about seeing the 14-year-old undertaking his own adventure, or so to speak. Does it provide good variation, helping to better the story as a result? Absolutely. ![]() Is Atreus more enjoyable to control than Kratos? No, not quite. ![]() Lots of effort has been spent differing how the "boy" fights to Kratos, blending a mix of ranged moves and hand-to-hand via the bow and arrow. It works, though! It requires thought instead of the simple hack-and-slash mechanics of the original trilogy, smartly conveying the evolution of Kratos himself.Īlongside this, players control Atreus for significant portions of the game. Building on this, different types of magic are then introduced, meaning by the end it stands on the precipice of doing too much. It never tires, ramping up the challenge when necessary for some truly seismic encounters.Įlemental abilities (ice and fire) play a larger part this time, adding an interesting puzzle element. Utilising a mix of light, heavy and special attacks, gameplay is fun, fluid and fast. Atreus, meanwhile, provides backup via his bow and arrow and summoning abilities – a pack of wolves or an unkindness of Ravens, for instance. Kratos still relies on either the Leviathan Axe, Blades of Chaos or Guardian Shield to obliterate all that stand in his way. God of War Ragnarok is a third-person action adventure that expands upon its predecessor with advanced combat and further upgrades – expect multiple skill trees. God of War Ragnarok review: How does it play? I personally hope this is the last we've seen of Kratos and Atreus but that feels like a fool's dream considering the IP's appeal. Eric Williams, taking over directing duties from Cory Barlog, has done a wonderful job of ending this story, even if some may find it divisive. Ragnarok's stakes are notably (and obviously) higher, although it still manages to balance the personal aspects that helped make the previous game a hit. I'd argue that none of the newcomers quite measure up to the original crew but fans can rest assured that the Norse gods deliver on their promises. Odin is calm, measured and laser-focused on his goal while Thor is pompous, mighty and like Kratos, layered. Thankfully, each is given an adequate amount of time to make their mark. Odin, Thor, Heimdall, Sif, Tyr, Angrboda, the names go on. Compared to the relatively small cast assembled in the first, it's quite substantial. Speaking of characters, God of War Ragnarok has quite a few of them. The same can be applied to Freya's arc, still grieving from her loss. Sindri's obsession with cleanliness and Brok's foul-mouthed approach to the world is still relatable, yet we learn more about their past which helps to enhance every meeting. Each is paired up with one of our protagonists, creating some fantastic dynamics. He genuinely might be one of the best side characters in games.īrok and Sindri return with bigger, more integral roles. Simple things like: "brother, what if we took a stealthy approach to our next battle?" followed up by a simple "no" from Kratos had me in stitches. The former advisor to Odin and self-proclaimed Smartest Man Alive is fantastically funny, creating some true bellylaugh moments. It's a far cry from the mindless monster which began the franchise in 2005 – and is better for it.īest of all, Mimir is available from the start this time. Kratos and Mimir, everyone's favourite travelling companion, have become closer too, even brotherly. One willing to embrace his son in times of sorrow and one that grows further than we've ever seen the character grow prior. This is a more open Kratos, one that has seemingly learned from his past experiences.
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